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"Navigation is easier, point-and-click exploration is limited to a few specific areas, and a new “notes” feature ensures that you’ll never be stumped by what to do next."Īs for the characters themselves, the creators have delivered another memorable group of truth-seekers and rogues. Similarly, the fun Psyche-Lock and Perceive systems from past games have returned, and while their inclusion is appreciated, limited presence leaves them severely underutilized. Identifying contradictory emotions adds some nice diversity to the proceedings, but because you can only use the ability at predetermined spots and you’re not penalized for wrong guesses, it ultimately feels more like a plot device than an essential gameplay tool. More importantly, though, this time there’s more to the fast-paced, text-driven, back-and-forth courtroom battles than physical evidence you also get to psychoanalyze characters with the new Mood Matrix.
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Like in previous Ace Attorney games, some of the logic is debatable, but such instances are rare, and nearly every victory feels earned. "He’s brought with him all the drama, humor, excitement, and almost intangible sense of satisfaction that has made the Ace Attorney franchise a beloved cult sensation."Īs always, the main gameplay hook-listening to witness testimonies, identifying contradictions, and revealing lies by presenting evidence-is incredibly fulfilling, especially when you opt to do so by yelling “Objection!” into the 3DS’s microphone.